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The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]
Looking at the template, standard layouts are fairly self-explanatory, but if you start getting into non-standard layouts, there are a couple things you should be aware of. First, if the board is anything other than the standard 40 space layout (9 per side plus 4 corners) you'll have to alter one or both of the variables spaces_horizontal and ...
[[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This page was last edited on 19 September 2024, at 21:41 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Navigational sidebar for video games topics Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status expanded expanded 1 The collapsed group to display expanded by default Example Platforms String optional The above documentation is transcluded from Template:Video games/doc. (edit | history) Editors can experiment in this ...
[[Category:Video game templates by series]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates by series]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.