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A group of tell-tales showing lights for "brake fluid", "stop lamp" and "check engine" Graphical tell-talesA tell-tale, sometimes called an idiot light [1] or warning light, is an indicator of malfunction or operation of a system, indicated by a binary (on/off) illuminated light, symbol or text legend.
A check engine light or malfunction indicator lamp (MIL), is a tell-tale that a computerized engine-management system uses to indicate a malfunction or problem with the vehicle ranging from minor (such as a loose gas cap) to serious (worn spark plugs, engine problems or a faulty oil valve, etc.).
The PCM is one of potentially several on-board computers, or essentially the "brain" of the engine control system. [1] The primary inputs to the PCM come from many sensors, of different types, that are spread around the car. Most of them are oriented toward engine management and performance.
OBD-II PIDs (On-board diagnostics Parameter IDs) are codes used to request data from a vehicle, used as a diagnostic tool.. SAE standard J1979 defines many OBD-II PIDs. All on-road vehicles and trucks sold in North America are required to support a subset of these codes, primarily for state mandated emissions inspections.
The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game support.
The game's car interior view was praised for its level of details. The player is here driving a Mitsubishi FTO GP Version R . Concerning the game's playability, the Japanese release was judged "impossible to play" by GameSpot and IGN , which both felt the game was an improvement, even though it was still "far more sensitive than it ought to be".
Electronic Arts announced that an off-road rally car racer was in development for the PlayStation 2 at E3 2002. The game was developed by EA UK studio. [5] Development reportedly took only eight months as the GameCube version was eventually scrapped in favor of a holiday season release. [6] The game used the game engine from F1 2002. [7]
The game is played from a third-person view and its open world can be navigated using cars and motorcycles, pictured here during 1978. Driver: Parallel Lines takes place in an entirely open world environment, in which mini-games are now accessed from the in-game world instead of from a menu, while the game also features some new elements that are common with Grand Theft Auto – visible blood ...