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  2. PS5 finally gets folders and 1440p support in big September ...

    www.aol.com/ps5-finally-gets-folders-1440p...

    Yes, 1440p support is here and so are folders. A more comprehensive list of changes from the beta for this update is on the PlayStation Blog, but let’s break down all of the most important new ...

  3. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  4. PlayStation 3 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_technical...

    PS3 GPU-RSX "Reality Synthesizer" According to Nvidia, the RSX — the graphics processing unit (GPU) — is based on the NVIDIA G70 (previously known as NV47) architecture. . The GPU is clocked at 500 MHz and makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz.

  5. High-definition video - Wikipedia

    en.wikipedia.org/wiki/High-definition_video

    High-definition signals require a high-definition television or computer monitor in order to be viewed. High-definition video has an aspect ratio of 16:9 (1.78:1). The aspect ratio of regular widescreen film shot today is typically 1.85:1 or 2.39:1 (sometimes traditionally quoted at 2.35:1).

  6. PAL - Wikipedia

    en.wikipedia.org/wiki/PAL

    The frequency 50 Hz is the optional refresh frequency of the monitor to be able to create an illusion of motion, while 625 lines means the vertical lines or resolution that the PAL system supports. The original colour carrier is required by the colour decoder to recreate the colour difference signals. Since the carrier is not transmitted with ...

  7. Chroma subsampling - Wikipedia

    en.wikipedia.org/wiki/Chroma_subsampling

    Widely used chroma subsampling formats. Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance.