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  2. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Equations for a falling body. A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth -bound conditions. Assuming constant acceleration g due to Earth’s gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth’s ...

  4. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    The jump in acceleration equals the force on the mass divided by the mass. That is, each time the mass passes through a minimum or maximum displacement, the mass experiences a discontinuous acceleration, and the jerk contains a Dirac delta until the mass stops. The static friction force adapts to the residual spring force, establishing ...

  5. Centripetal force - Wikipedia

    en.wikipedia.org/wiki/Centripetal_force

    v. t. e. A centripetal force (from Latin centrum, "center" and petere, "to seek" [1]) is a force that makes a body follow a curved path. The direction of the centripetal force is always orthogonal to the motion of the body and towards the fixed point of the instantaneous center of curvature of the path. Isaac Newton described it as "a force by ...

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    To state this formally, in general an equation of motion M is a function of the position r of the object, its velocity (the first time derivative of r, v = ⁠dr dt⁠), and its acceleration (the second derivative of r, a = ⁠d2r dt2⁠), and time t. Euclidean vectors in 3D are denoted throughout in bold.

  7. Delta-v - Wikipedia

    en.wikipedia.org/wiki/Delta-v

    The time-rate of change of delta-v is the magnitude of the acceleration caused by the engines, i.e., the thrust per total vehicle mass. The actual acceleration vector would be found by adding thrust per mass on to the gravity vector and the vectors representing any other forces acting on the object.

  8. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Average acceleration. Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.

  9. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    where b is the force acting on the body per unit mass (dimensions of acceleration, misleadingly called the "body force"), and dm = ρ dV is an infinitesimal mass element of the body. Body forces and contact forces acting on the body lead to corresponding moments of those forces relative to a given point.