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  2. Siegfried Engelmann - Wikipedia

    en.wikipedia.org/wiki/Siegfried_Engelmann

    Siegfried Engelmann was born November 26, 1931, in Chicago, Illinois.After graduating with class honors in philosophy from University of Illinois Urbana-Champaign in 1955, he spent time in a variety of occupations, from working in exploratory oil drilling to being a science editor.

  3. Noetic Learning math contest - Wikipedia

    en.wikipedia.org/wiki/Noetic_Learning_Math_Contest

    Students who participate in the Noetic Learning Math Contest can earn the following awards and recognition, based on their performance: Team Winner: The top scorer on the team. National Honor Roll: Awarded to the top 10% of participants in each grade category.

  4. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    2. Denotes the additive inverse and is read as minus, the negative of, or the opposite of; for example, –2. 3. Also used in place of \ for denoting the set-theoretic complement; see \ in § Set theory. × (multiplication sign) 1. In elementary arithmetic, denotes multiplication, and is read as times; for example, 3 × 2. 2.

  5. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards.

  6. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.

  7. Berlekamp–Welch algorithm - Wikipedia

    en.wikipedia.org/wiki/Berlekamp–Welch_algorithm

    The message to be systematically encoded is {1,6,3}. Using Lagrange interpolation, F(a i) = 3 x 2 + 2 x + 1, and applying F(a i) for a 4 = 3 to a 7 = 6, results in the code word {1,6,3,6,1,2,2}. Assume errors occur at c 2 and c 5 resulting in the received code word {1,5,3,6,3,2,2}. Start off with e = 2 and solve the linear equations: