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  2. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  3. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    The more z-buffer precision one uses, the less likely it is that z-fighting will be encountered. But for coplanar polygons, the problem is inevitable unless corrective action is taken. As the distance between near and far clip planes increases, and in particular the near plane is selected near the eye, the greater the likelihood exists that z ...

  4. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    A classic concurrency problem is that of the bounded producer/consumer, in which there is a queue or ring buffer of tasks with a maximum size, with one or more threads being "producer" threads that add tasks to the queue, and one or more other threads being "consumer" threads that take tasks out of the queue. The queue is assumed to be non ...

  5. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesman problem: the black line shows the shortest possible loop that connects every red dot. In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the ...

  6. Irregular Z-buffer - Wikipedia

    en.wikipedia.org/wiki/Irregular_Z-buffer

    The irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that it maintains a depth value for each image sample and uses these to determine which geometric elements of a scene are visible.

  7. Readers–writers problem - Wikipedia

    en.wikipedia.org/wiki/Readers–writers_problem

    The simplest reader writer problem which uses only two semaphores and doesn't need an array of readers to read the data in buffer. Please notice that this solution gets simpler than the general case because it is made equivalent to the Bounded buffer problem, and therefore only N readers are allowed to enter in parallel, N being the size of the ...

  8. Fix problems signing in to AOL Mail

    help.aol.com/articles/fix-problems-signing-in-to...

    While most sign in problems can stem from password issues, you might also get blank or missing screens, or various errors when trying to sign in. No matter the problem you're experiencing, the following troubleshooting steps should help you get back in your AOL Mail quickly. Sign in again

  9. Tomasulo's algorithm - Wikipedia

    en.wikipedia.org/wiki/Tomasulo's_algorithm

    Compute the effective address when the base register is available, and place it in the load/store buffer If the instruction is a load then: execute as soon as the memory unit is available; Else, if the instruction is a store then: wait for the value to be stored before sending it to the memory unit