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A crash simulation is a virtual recreation of a destructive crash test of a car or a highway guard rail system using a computer simulation in order to examine the level of safety of the car and its occupants. Crash simulations are used by automakers during computer-aided engineering (CAE) analysis for crashworthiness in the computer-aided ...
Moreover, as crash testing became more routine, suitable cadavers became increasingly scarce. As a result, biometric data were limited in extent and skewed toward the older males. Very little attention has been paid to obesity and car crash studies, and it is hard to obtain an obese dummy for the experiment. Instead, human cadavers were used.
Totaled!, known in Europe as Crashed for the PlayStation 2 and Crash for Xbox, is a vehicular combat game released in 2002 for the Xbox and the PlayStation 2. It was developed by British developer Rage Software. The goal is to smash each other's cars until they are totaled.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Pam-Crash is a software package from ESI Group used for crash simulation and the design of occupant safety systems, primarily in the automotive industry. The software enables automotive engineers to simulate the performance of a proposed vehicle design and evaluate the potential for injury to occupants in multiple crash scenarios.
Crash Time 3 features night time missions for the first time in the series. [20] A single player demo was released on Xbox Live Marketplace on 9 December 2009. [21] Crash Time 3 was released on Steam on 25 November 2009, [20] and on Xbox 360 in Europe on 27 November 2009. Also available on cloud-based gaming - Onlive
The Crash Dummies are anthropomorphic action figures modeled after the mannequins used in automobile collision simulations. Each one generally has two "impact buttons" on their torsos that, when pushed, will spring their limbs from their bodies. A set of vehicles was also released which could then be used to simulate car crashes.
The game is based on the engine used for Activision's MechWarrior 2: 31st Century Combat.Lead designer Zack Norman recounted: "The idea came from a desire to use the Mech [Warrior] II technology to the next level and make a real action-simulation hybrid - a vehicle action simulation - but also infuse it with a style and a soul that hadn't been exploited before". [4]