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The Spiritborn class. The Spiritborn is a new class introduced in the expansion. This class draws on the powers of ancient jungle warriors from the Nahantu clan and excels in both ranged and melee combat. Spiritborn abilities are designed to focus on crowd control, mobility, and sustained damage output. [8]
First expansion for dungeon-crawler due in late 2024.
Diablo IV generated $666 million in revenue within the first five days after launch, [94] and reached 12 million players by August 2023. [95] The PlayStation 5 version of Diablo IV was the second bestselling retail game during its first week of release in Japan, with 24,375 physical units being sold. The PlayStation 4 version sold 8,524 units ...
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
The release of “Diablo IV” is right around the corner. Early access for the highly anticipated action role-playing video game begins Thursday night — ahead of next week's official launch.
Deckard Cain is a fictional character who appears in the Diablo video game franchise by Blizzard Entertainment.Within the series, Cain is a prominent non player character who acts as an advisor and guide to the player character of the first three games, and represents the wise old man archetype who provides most of the in-game lore.
The announcement of Diablo Immortal at BlizzCon in 2018 was met with a largely negative response from Diablo fans, who had anticipated a game designed for PC. It was released on Android and iOS on June 2, 2022, for countries mainly outside of the Asia-Pacific region, with a beta release for Windows on the same date.
Diablo II is a 2000 action role-playing game developed by Blizzard North and published by Blizzard Entertainment for Microsoft Windows, Classic Mac OS, and OS X.The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game.