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Persona, [Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. [a] Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona ...
Mode (s) Single-player. Megami Ibunroku Persona: Ikū no Tō-hen [a] is a role-playing video game developed and published by Bbmf. It is a spin-off from Atlus 's 1996 game Revelations: Persona, and part of the Persona series, itself a part of the larger Megami Tensei series. It was originally released for Japanese feature phones on December 1 ...
Single-player. Revelations: Persona[a] is a 1996 role-playing video game developed and published by Atlus. It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North ...
Aegis: The First Mission is set on the Japanese island Yakushima over six days in May 1999, ten years prior to the events of Persona 3. [4] [8] [9] It follows the humanoid robot Aigis's early life during an incident at the Kirijo Ergonomics Research Laboratory, [1] [10] together with her trainer Sota Aizawa (相沢 総太, Aizawa Sōta) and the chief scientist Yu Kimijima (君嶋 夕, Kimijima ...
Mode (s) Single-player. Persona 5[a] is a 2016 role-playing video game developed by P-Studio and published by Atlus. The game is the sixth installment in the Persona series, itself a part of the larger Megami Tensei franchise. It was released for PlayStation 3 and PlayStation 4 in Japan in September 2016 and worldwide in April 2017.
Megami Tensei, [a] marketed internationally as Shin Megami Tensei (formerly Revelations), is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus (and Sega, after acquisition), the franchise consists of multiple ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
HandBrake transcodes video and audio from nearly any format to a handful of modern ones, but it does not defeat or circumvent copy protection. [14] One form of input is DVD-Video stored on a DVD, in an ISO image of a DVD, or on any data storage device as a VIDEO_TS folder. As with DVDs, HandBrake does not directly support the decryption of Blu ...