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  2. LeetCode - Wikipedia

    en.wikipedia.org/wiki/LeetCode

    LeetCode LLC, doing business as LeetCode, is an online platform for coding interview preparation. The platform provides coding and algorithmic problems intended for users to practice coding . [ 1 ] LeetCode has gained popularity among job seekers in the software industry and coding enthusiasts as a resource for technical interviews and coding ...

  3. Merge sort - Wikipedia

    en.wikipedia.org/wiki/Merge_sort

    typical, natural variant. Average performance. Worst-case space complexity. total with auxiliary, auxiliary with linked lists [1] In computer science, merge sort (also commonly spelled as mergesort and as merge-sort[2]) is an efficient, general-purpose, and comparison-based sorting algorithm.

  4. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational geometry. The idea behind algorithms of this type is to imagine that a line (often a vertical ...

  5. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    Linked list. A linked list is a sequence of nodes that contain two fields: data (an integer value here as an example) and a link to the next node. The last node is linked to a terminator used to signify the end of the list. In computer science, a linked list is a linear collection of data elements whose order is not given by their physical ...

  6. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    Bentley–Ottmann algorithm. In computational geometry, the Bentley–Ottmann algorithm is a sweep line algorithm for listing all crossings in a set of line segments, i.e. it finds the intersection points (or, simply, intersections) of line segments. It extends the Shamos–Hoey algorithm, [1] a similar previous algorithm for testing whether or ...

  7. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Competitive programming or sport programming is a mind sport involving participants trying to program according to provided specifications. The contests are usually held over the Internet or a local network. Competitive programming is recognized and supported by several multinational software and Internet companies, such as Google, [1][2] and Meta.

  8. Bloom filter - Wikipedia

    en.wikipedia.org/wiki/Bloom_filter

    Bloom filters are a way of compactly representing a set of items. It is common to try to compute the size of the intersection or union between two sets. Bloom filters can be used to approximate the size of the intersection and union of two sets. For two Bloom filters of length m, their counts, respectively can be estimated as

  9. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Line–line intersection. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in ...