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  2. Bead maze - Wikipedia

    en.wikipedia.org/wiki/Bead_maze

    The original bead maze designs have been recognized over the years since they were first introduced. Anatex Rollercoaster [6] 1991 Parents' Choice Award: Toys [10] 1999 Dr. Toy Best Classic Toys [5] 2003 Parents' Choice "Best 25 Toys of 25 Years" [11] Educo Super Maze [8] 1994 Parenting Magazine Toy Hall of Fame [4] [7] 1999 Dr. Toy Best ...

  3. Perplexus - Wikipedia

    en.wikipedia.org/wiki/Perplexus

    Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles).

  4. Discovery Zone - Wikipedia

    en.wikipedia.org/wiki/Discovery_Zone

    Discovery Zone (DZ) is an American chain of entertainment facilities featuring games and elaborate indoor mazes designed for young children, including roller slides, climbing play structures, and ball pits. It also featured arcade games. A talking robot character named Z-Bop served as mascot to the chain.

  5. A*mazing - Wikipedia

    en.wikipedia.org/wiki/A*mazing

    A*mazing is an Australian children's television game show that aired between 16 May 1994 until 1998 on the Seven Network.It was famous for a relatively large and elaborate maze/obstacle course that was part of the show's studio set.

  6. 25 Valentine’s Day games that are fun for the whole family

    www.aol.com/news/20-valentine-day-games-fun...

    Learn a bit more about Valentine's Day and why we celebrate Feb. 14 with sweet nothings, candy and other fascinating trivia facts in this fun game that uses chocolate Hershey's kisses as incentive.

  7. Maze: Solve the World's Most Challenging Puzzle - Wikipedia

    en.wikipedia.org/wiki/MAZE:_Solve_the_World's...

    Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version ...