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The booklet "The Chant of the Blood War" provides background information to players for a Blood War campaign. [1] "Visions of War" is a booklet containing illustrations relating to the adventures for the Dungeon Master to show players at appropriate points. [1] Also included is a 16-page full-color comic book. [1]
The Blood War was thoroughly detailed in various books throughout the Planescape setting, particularly the 1996 boxed set Hellbound: The Blood War. [68] The 4th edition of D&D's Manual of the Planes updated the Blood War into a smoldering cold war that was formerly an all-out war. [citation needed]
Chapter 1: The Blood War 8 new Tiefling subraces; Lords of the Nine and other devil lore; Princes of the Abyss and other demon lore; Fiendish history, cults and more; Chapter 2: Elves 3 new Elf subraces including the return of the Eladrin and Shadar-kai; Elven history, religion, outlook and more; Chapter 3: Dwarves and Duergar Duergar racial traits
Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]