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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)

  3. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Round to nearest, ties to even – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value with an even least significant digit. Round to nearest, ties away from zero (or ties to away ) – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value above (for positive numbers ...

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    It is used to round the 33-bit approximation to the nearest 24-bit number (there are specific rules for halfway values, which is not the case here). This bit, which is 1 in this example, is added to the integer formed by the leftmost 24 bits, yielding: 11001001 00001111 1101101 1 _ . {\displaystyle 11001001\ 00001111\ 1101101{\underline {1}}.}

  5. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    There are two common rounding rules, round-by-chop and round-to-nearest. The IEEE standard uses round-to-nearest. Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there ...

  6. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    It returns the exact value of x–(round(x/y)·y). Round to nearest integer. For undirected rounding when halfway between two integers the even integer is chosen. Comparison operations. Besides the more obvious results, IEEE 754 defines that −∞ = −∞, +∞ = +∞ and x ≠ NaN for any x (including NaN).

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    Unit in the last place. In computer science and numerical analysis, unit in the last place or unit of least precision (ulp) is the spacing between two consecutive floating-point numbers, i.e., the value the least significant digit (rightmost digit) represents if it is 1. It is used as a measure of accuracy in numeric calculations.

  8. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    For example, to round 1.25 to 2 significant figures: Round half away from zero rounds up to 1.3. This is the default rounding method implied in many disciplines [citation needed] if the required rounding method is not specified. Round half to even, which rounds to the nearest even number. With this method, 1.25 is rounded down to 1.2.

  9. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    In the mainstream definition, machine epsilon is independent of rounding method, and is defined simply as the difference between 1 and the next larger floating point number. In the formal definition, machine epsilon is dependent on the type of rounding used and is also called unit roundoff, which has the symbol bold Roman u.