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Cheat! is a television program on G4 that provides cheat codes, strategies, and other hidden features for video games. The show was hosted by Kristin Adams (née Holt), who replaced original host Cory Rouse in January 2005. Cheat! last aired February 19, 2009 on G4.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
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A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level. As with other game elements, linear level design is not absolute.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Success Corporation (株式会社サクセス, Kabushiki gaisha Sakusesu) is a Japanese video game and online game developer and publisher, based in Shinagawa, Tokyo, and founded on 7 June 1978. They are best known for their Cotton series of shooter games, Zoo Keeper and others.
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
PathEngine supports personal computers running the Microsoft Windows, Linux and FreeBSD, as well as the game consoles of Xbox 360 and PlayStation 3. [7]PathEngine implements the search for the path and the movement of the agent in a three-dimensional medium with dynamic obstacles.