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  2. Classroom walkthrough - Wikipedia

    en.wikipedia.org/wiki/Classroom_walkthrough

    Classroom walkthrough is a mode of professional development for teachers. Clinical supervision, or the practice of classroom observation and feedback , has been one of the most often used tool in evaluating teacher performance, but the extent to which it helps teachers to improve their instruction is questionable. [ 1 ]

  3. Instructional rounds - Wikipedia

    en.wikipedia.org/wiki/Instructional_rounds

    Instructional rounds include several steps: formation of a network that ideally includes representative members from all those who impact student learning; choosing a problem to be addressed; classroom observation; observation debrief ; detection of the next steps, and regular repetition of this process.

  4. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes.

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  7. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    A team-building icebreaker game where the group guide a blindfolded player to find and pick up a plastic cup. There are many different types of icebreakers. Some of the most common are: Introductory icebreakers Often, when people get together for the first time, they do not all know one another.

  8. Anji Play - Wikipedia

    en.wikipedia.org/wiki/Anji_Play

    The focus of the program is the participating children's self-determination in choosing what, where, and with whom to play and the role of the teacher as observer, particularly in instances of physical risk. [2] Anji Play is the full-time curriculum of all public kindergartens in Anji County. [3]

  9. Maker-Breaker game - Wikipedia

    en.wikipedia.org/wiki/Maker-Breaker_game

    A classic Maker-Breaker game is Hex. There, the winning-sets are all paths from the left side of the board to the right side. Maker wins by owning a connected path; Breaker wins by owning a connected path from top to bottom, since it blocks all connected paths from left to right.