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  2. Fukui function - Wikipedia

    en.wikipedia.org/wiki/Fukui_function

    In computational chemistry, the Fukui function or frontier function is a function that describes the electron density in a frontier orbital, as a result of a small change in the total number of electrons. [1] The condensed Fukui function or condensed reactivity indicator is the same idea, but applied to an atom within a molecule, rather than a ...

  3. Weitao Yang - Wikipedia

    en.wikipedia.org/wiki/Weitao_Yang

    Yang's main contributions to theoretical chemistry range from fundamental theory to applications of density functional theory. He (with Parr) developed the concepts of the Fukui function, [1] hardness, and softness [2] in density functional theory. He also justified the theoretical ground of potential functional (as in Optimized-Effective ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    As of OpenGL 4.0 and Direct3D 11, a new shader class called a tessellation shader has been added. It adds two new shader stages to the traditional model: tessellation control shaders (also known as hull shaders) and tessellation evaluation shaders (also known as Domain Shaders), which together allow for simpler meshes to be subdivided into ...

  5. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  6. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Forge ended the necessity to manipulate the base source code, allowing separate mods to run together without requiring them to touch the base source code. Forge also included many libraries and hooks which made mod development easier. [16] After Minecraft was fully released in November 2011, the game's modding community continued to grow. [16]

  7. Shadeop - Wikipedia

    en.wikipedia.org/wiki/Shadeop

    The term is specifically used in the context of shaders written in the RenderMan Shading Language (RSL) for use with RenderMan-compliant renderers. User-defined functions written in RSL are just referred to as "functions". Hence, use of the term mostly serves as a means to distinguish the latter type from built-in type functions.

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me, that despite being built on a game engine not natively supporting this technology (Unreal Engine 3) was properly modified to accommodate this feature. [4]

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...