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  2. Level-5 (company) - Wikipedia

    en.wikipedia.org/wiki/Level-5_(company)

    Level-5 was established in October 1998 by Akihiro Hino and his development team at Riverhillsoft, following the release of OverBlood 2. [3] Since Hino did not originally believe that his team could become an independent developer, he formed a partnership with Sony Computer Entertainment, who would allow him to develop for their upcoming PlayStation 2 under the condition that he set up his own ...

  3. Precision and recall - Wikipedia

    en.wikipedia.org/wiki/Precision_and_recall

    A precision-recall curve plots precision as a function of recall; usually precision will decrease as the recall increases. Alternatively, values for one measure can be compared for a fixed level at the other measure (e.g. precision at a recall level of 0.75) or both are combined into a single measure.

  4. Level-5 Comcept - Wikipedia

    en.wikipedia.org/wiki/Level-5_Comcept

    Level-5 Comcept, formerly known as Comcept Inc., is a Japanese video game developer company. Based in Osaka , it was founded by former Capcom designer Keiji Inafune on December 1, 2010. The company was acquired by Level-5 in 2017. [ 2 ]

  5. Category:Level-5 (company) - Wikipedia

    en.wikipedia.org/wiki/Category:Level-5_(company)

    Level-5 (company) media files (1 C, 21 F) Pages in category "Level-5 (company)" The following 3 pages are in this category, out of 3 total. This list may not reflect ...

  6. Electronic packaging - Wikipedia

    en.wikipedia.org/wiki/Electronic_packaging

    Level 2 - Etched wiring board (printed circuit board). Level 3 - Assembly, one or more wiring boards and associated components. Level 4 - Module, assemblies integrated in an overall enclosure. Level 5 - System, a set of modules combined for some purpose. [1]

  7. Precision Club - Wikipedia

    en.wikipedia.org/wiki/Precision_Club

    Precision Club is a bidding system in the game of contract bridge. It is a strong club system developed in 1969 for C. C. Wei by Alan Truscott , and used by Taiwan teams in 1969. Their success in placing second at the 1969 Bermuda Bowl (and Wei's multimillion-dollar publicity campaign) launched the system's popularity.