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  2. Game Sprockets - Wikipedia

    en.wikipedia.org/wiki/Game_Sprockets

    By the mid-90s, gaming on the Mac was largely dead. [citation needed] The combination of high prices, stagnating sales, poor performance and a lack of a DirectX-like system all resulted in the game developers leaving the Mac field in droves. As it was in Microsoft, several Apple staffers took it upon themselves to redress this problem, led by ...

  3. Memory leak - Wikipedia

    en.wikipedia.org/wiki/Memory_leak

    New memory is allocated frequently for one-time tasks, such as when rendering the frames of a computer game or animated video; A program can request memory, such as shared memory, that is not released, even when the program terminates; Memory is very limited, such as in an embedded system or portable device, or where the program requires a very ...

  4. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.

  5. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    The Nexus Memory Card is a third party version of the Visual Memory Unit that features four times the memory of a stock VMU with 800 blocks (4 megabit / 512 kilobytes) but lacks an LCD screen. The card is divided into 4 pages each with 200 blocks, each page can be selected using a button on the top left of the card. [ 6 ]

  6. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  7. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  8. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  9. Upper memory area - Wikipedia

    en.wikipedia.org/wiki/Upper_memory_area

    However, even with video RAM, the ROM BIOS, the Video BIOS, the Option ROMs, and I/O ports for peripherals, much of this 384 KB of address space was unused. As the 640 KB memory restriction became ever more of an obstacle, techniques were found to fill the empty areas with RAM. These areas were referred to as upper memory blocks (UMBs).