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  2. List of abstract strategy games - Wikipedia

    en.wikipedia.org/.../List_of_abstract_strategy_games

    An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.

  3. Abstract strategy game - Wikipedia

    en.wikipedia.org/wiki/Abstract_strategy_game

    Analysis of "pure" abstract strategy games is the subject of combinatorial game theory. Abstract strategy games with hidden information, bluffing, or simultaneous move elements are better served by Von Neumann–Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.

  4. Category:Abstract strategy games - Wikipedia

    en.wikipedia.org/wiki/Category:Abstract_strategy...

    An abstract strategy game is a board game with perfect information, no chance, and (usually) two players.Many of the world's classic board games, including chess, go, and mancala, fit into this category.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/sijaf/abstract-arcade

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. GIPF Project - Wikipedia

    en.wikipedia.org/wiki/GIPF_project

    The GIPF Project is a series of seven abstract strategy games by designer Kris Burm. [1] The series is named after the first game, GIPF. All the games take place on some form of hexagonal board. Each of the games, including GIPF, may be played individually. When playing a standard game of GIPF the game is played with normal pieces and GIPF pieces.

  7. Beyond the Tesseract - Wikipedia

    en.wikipedia.org/wiki/Beyond_the_Tesseract

    Beyond the Tesseract is a text-based adventure game developed in 1983 by Canadian author David Lo for the TRS-80. The game was notable [according to whom?] for its unique take on the genre and approach to mathematical entities and abstract concepts. [1] In one section the player must navigate a text adventure game, inside the text adventure game.