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  2. Not Tonight (video game) - Wikipedia

    en.wikipedia.org/wiki/Not_Tonight_(video_game)

    Along the way, the player must make decisions on whether to change the course of events or remain complicit with the new administration. A downloadable content game called Not Tonight: One Love was released for Steam on 25 June 2019; [1] the DLC later came bundled up for the Take Back Control Edition at the time of the game's release.

  3. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  4. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    The moniker "real-time strategy" (RTS), indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state. This genre is probably the most well known of strategy games, and is what most websites mean when they say "strategy games".

  5. Sequential game - Wikipedia

    en.wikipedia.org/wiki/Sequential_game

    Sequential games with perfect information can be analysed mathematically using combinatorial game theory. Decision trees are the extensive form of dynamic games that provide information on the possible ways that a given game can be played. They show the sequence in which players act and the number of times that they can each make a decision.

  6. Beholder (video game) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(video_game)

    The game offers the player the choice of either following the commands of the Government or siding with the people who suffer from the oppressive directives. Each game character has its personality, circumstances, and issues. Every decision that a player makes affects the way the story unfolds.

  7. Reigns (video game) - Wikipedia

    en.wikipedia.org/wiki/Reigns_(video_game)

    Gamezebo said that the game gave an interesting amount of weight behind each choice and would lead to overthinking. [4] The Guardian felt that the simple controls with the cards was well-suited for mobile gameplay, but added that the binary style of the decisions limited the game's depth. [2] Some reviewers said that the gameplay felt repetitive.

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  9. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. [ 1 ] [ 2 ] It has also been described as a "media-assisted Simulation Game " series.