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These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1] Skia Inc. originally developed the library; Google acquired it in 2005, [2] and then released the software as open source licensed under the New BSD free software ...
FireMonkey or FMX is a cross-platform widget and graphics library distributed with Delphi and C++Builder since version XE2 in 2011. It has bindings for C++ through C++Builder, and supports Windows, macOS, iOS, Android, and most recently Linux.
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Fortran, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like).
Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized ...
Visualization Library (VL) is an open source C++ middleware for 2D/3D graphics applications based on OpenGL 4, designed to develop portable applications for the Microsoft Windows, Linux and Mac OS X operating systems.