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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. List of free massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_massively...

    Free play with in-game currency and items that can be purchased from a shop or earned through gameplay Collect cheese playing as a mouse and take it back to the hole. 2D Active Travian: Travian Games GmbH 2004: Browser-based Historical strategy: Free to play with in-game currency and privileges that can be purchased from a shop

  6. List of free multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_multiplayer...

    Puzzle video game: Free to Play multiplayer online Tetris: 2D Liquid War: Free Software community: 1995: Windows, OS X, Linux: action game: Free to play Based on particle flow dynamics 2D MegaGlest: Free Software community: January 6, 2010: Windows, OS X, Linux: Real-time strategy: Free to play Fantasy strategy game with magic and steampunk ...

  7. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .

  8. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    A small difference between the average frame rate and 99th percentile would generally indicate a smooth experience. To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. [24] When a game's frame rate is different than the display's refresh rate, screen tearing can occur.

  9. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.