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  2. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  3. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The formula for calculating it can be derived and expressed in several ways. ... has coordinates: [3] = ... and h is the perpendicular height from the opposite vertex

  4. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    () = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form, one needs only the quadratic formula to determine the two roots r 1 and r 2.

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    By contrast, using Cartesian coordinates, translations and perspective projection cannot be expressed as matrix multiplications, though other operations can. Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20]

  6. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The real part is the x-coordinate of the vertex. Thus the roots are 5 ± 3i. The solutions of the quadratic equation + + = may be deduced from the graph of the quadratic function = + +, which is a parabola.

  7. Pick's theorem - Wikipedia

    en.wikipedia.org/wiki/Pick's_theorem

    Farey sunburst of order 6, with 1 interior (red) and 96 boundary (green) points giving an area of 1 + ⁠ 96 / 2 ⁠ − 1 = 48 [1]. In geometry, Pick's theorem provides a formula for the area of a simple polygon with integer vertex coordinates, in terms of the number of integer points within it and on its boundary.

  8. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    If vertex A is located at the origin (0, 0) of a Cartesian coordinate system and the coordinates of the other two vertices are given by B = (x B, y B) and C = (x C, y C), then the area can be computed as 1 ⁄ 2 times the absolute value of the determinant

  9. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates. The plane passing through the origin and perpendicular to the polar axis (where the polar angle is a right angle ) is called the reference plane (sometimes fundamental plane ).