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The Virtual Boy was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. The Virtual Boy was panned by critics and was a commercial failure, even after repeated price drops. Its failure has been attributed to its high price, unusual display consisting of only red and black, unimpressive stereoscopic effect, poor ...
A Virtual Boy console with its controller. The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. [1] The following lists contains all of the games released for the Virtual Boy.
The Virtual Boy game was cancelled, and an unrelated companion game James Bond 007 (1998) was published by Nintendo for the Game Boy instead. [14] [15] [6] Nintendo: Intercept: One of four Virtual Boy game names announced by Coconuts Japan Entertainment at E3 1995. Little is known about the title; publication largely just reported on its name ...
Waterworld is a series of video games released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis, [4] Sega Saturn, [5] Atari Jaguar, 3DO and PlayStation. [6]
Jack Bros. was developed and published by Atlus for the Virtual Boy, and was released on September 29, 1995 in Japan, [8] and October 1995 in North America. [9] According to Nintendo Power, Atlus did not reveal any details about the game's development, [10] although it is known that it initially was planned to be titled Devil Busters. [11]
Galactic Pinball [a] is a 1995 pinball video game developed by Intelligent Systems and published by Nintendo for the Virtual Boy.The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States.
Despite being labeled by Next Generation as "perhaps the most promising title" for the Virtual Boy before its release, [9] it received mixed reception upon launch. Almost all of GameFan Magazine ' s staff chose Mario Clash as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects. [16]
However, they criticized the two player mechanic, calling the method awkward. It was an editor's pick for Nintendo Power editors Scott, Dan, and Henry. [citation needed] They named it one of the top games released for the platform. [7] In a retrospective over of the Virtual Boy, Official Nintendo Magazine called it an average bowling game. [8]