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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.

  3. SCXML - Wikipedia

    en.wikipedia.org/wiki/SCXML

    SCXML stands for State Chart XML: State Machine Notation for Control Abstraction. It is an XML-based markup language that provides a generic state-machine-based execution environment based on Harel statecharts. SCXML is able to describe complex finite-state machines. For example, it is possible to describe notations such as sub-states, parallel ...

  4. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running ...

  5. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    On the consumption of the last input symbol, if one of the current states is a final state, the machine accepts the string. A string of length n can be processed in time O(ns 2), [15] and space O(s). Create multiple copies. For each n way decision, the NFA creates up to n−1 copies of the machine. Each will enter a separate state.

  6. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  7. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    Conditionals within the code result in the execution of different code paths on successive calls, based on the values of the state variables. Another typical response is to implement an explicit state machine in the form of a large and complex switch statement or via a goto statement, particularly a computed goto. Such implementations are ...

  8. Event-driven finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Event-driven_finite-state...

    This code describes the state machine for a very basic car radio system. It is basically an infinite loop that reads incoming events. The state machine is only 2 states: radio mode, or CD mode. The event is either a mode change from radio to cd back and forth, or a go to next (next preset for radio or next track for CD).

  9. Extended finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Extended_finite-state_machine

    In an extended finite-state machine (EFSM) model, the transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations .