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  2. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. [54] [55] In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. [56] NPD Techworld, a firm that tracked sales in the United States, [57] reported 1.25 million units sold of Duke Nukem 3D by December ...

  3. Duke Nukem II - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_II

    Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

  4. Duke Nukem (video game) - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_(video_game)

    Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. [5] The name was briefly changed to Duke Nukum to avoid ...

  5. Richard Gray (game designer) - Wikipedia

    en.wikipedia.org/wiki/Richard_Gray_(game_designer)

    Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games. [1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.

  6. Escape If You Can Cheats And Solutions: All Levels Walkthrough

    www.aol.com/news/2013-07-03-escape-if-you-can...

    Tap on the stepladder and grab the hammer. Tap on the ladder again to reveal a vent. Use the hammer on the vent. Tap on the opened hole, grab the metal clip, and make a note of the red 1.

  7. Duke Nukem: Zero Hour - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem:_Zero_Hour

    Duke Nukem: Zero Hour is a 1999 third-person shooter game in the Duke Nukem series, developed by Eurocom and published by GT Interactive for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to improve graphics, though this slows down the frame rate. [ 3 ]

  8. Duke Nukem: Time to Kill - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem:_Time_to_Kill

    The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration. [2] The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song "I Got You (I Feel Good)" by American singer James Brown.

  9. George Broussard - Wikipedia

    en.wikipedia.org/wiki/George_Broussard

    Broussard released his early games under the name Micro F/X. [2] In 1991, Broussard partnered with Scott Miller as co-owner of Apogee Software. Broussard is perhaps best known for his 12+ year development with many hurdles of Duke Nukem Forever as the lead project manager, before he asked Gearbox Software to take over, which ultimately finished ...