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  2. Make (software) - Wikipedia

    en.wikipedia.org/wiki/Make_(software)

    It also provides many built-in functions which can be used to eliminate the need for shell-scripting in the makefile rules as well as to manipulate the variables set and used in the makefile. [17] For example, the foreach function can be used to iterate over a list of values, such as the names of files in a given directory. [ 18 ]

  3. Wikipedia : Graphic Lab/Resources/Wikimaps atlas/Lesson a1

    en.wikipedia.org/wiki/Wikipedia:Graphic_Lab/...

    MAKE is an utility helping to serialized shell commands while stating the pre-required elements for each of these commands. As such, running a well conceived makefile allow to reproduce a complexe tree-like network of commands, in the right order, despite several starting points and bricks required for a final output or group of outputs.

  4. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    CMake ships with numerous .cmake script files and development tools that facilitate tasks such as finding dependencies (both built-in and external, e.g. FindXYZ modules), testing the toolchain environment and executables, packaging releases (CPack), and managing dependencies on external projects (ExternalProject module).

  5. Buildroot - Wikipedia

    en.wikipedia.org/wiki/Buildroot

    Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.

  6. Integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Integrated_development...

    However it integrated editing, file management, compilation, debugging and execution in a manner consistent with a modern IDE. Maestro I is a product from Softlab Munich and was the world's first integrated development environment [1] for software. Maestro I was installed for 22,000 programmers worldwide.

  7. Software build - Wikipedia

    en.wikipedia.org/wiki/Software_build

    A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1]In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'.

  8. CFLAGS - Wikipedia

    en.wikipedia.org/wiki/CFLAGS

    Similarly, a variable CPPFLAGS exists with switches to be passed to the C or C++ preprocessor. Similarly, FFLAGS enables the addition of switches for a Fortran compiler. These variables are most commonly used to specify optimization or debugging switches to a compiler, as for example -g , -O2 or ( GCC -specific) -march=athlon .

  9. Ninja (build system) - Wikipedia

    en.wikipedia.org/wiki/Ninja_(build_system)

    Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.

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