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  2. Classical Hamiltonian quaternions - Wikipedia

    en.wikipedia.org/wiki/Classical_Hamiltonian...

    When a non-scalar quaternion is viewed as the quotient of two vectors, then the axis of the quaternion is a unit vector perpendicular to the plane of the two vectors in this original quotient, in a direction specified by the right hand rule. [59] The angle is the angle between the two vectors. In symbols, =.

  3. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    The dot product of two vectors can be defined as the product of the magnitudes of the two vectors and the cosine of the angle between the two vectors. Thus, a ⋅ b = | a | | b | cos ⁡ θ {\displaystyle \mathbf {a} \cdot \mathbf {b} =|\mathbf {a} |\,|\mathbf {b} |\cos \theta } Alternatively, it is defined as the product of the projection of ...

  4. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    If vectors u and v have direction cosines (α u, β u, γ u) and (α v, β v, γ v) respectively, with an angle θ between them, their units vectors are ^ = + + (+ +) = + + ^ = + + (+ +) = + +. Taking the dot product of these two unit vectors yield, ^ ^ = + + = ⁡, where θ is the angle between the two unit vectors, and is also the angle between u and v.

  5. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  6. Angular distance - Wikipedia

    en.wikipedia.org/wiki/Angular_distance

    Angular distance or angular separation is the measure of the angle between the orientation of two straight lines, rays, or vectors in three-dimensional space, or the central angle subtended by the radii through two points on a sphere.

  7. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    If the cross product of two vectors is the zero vector (that is, a × b = 0), then either one or both of the inputs is the zero vector, (a = 0 or b = 0) or else they are parallel or antiparallel (a ∥ b) so that the sine of the angle between them is zero (θ = 0° or θ = 180° and sin θ = 0).

  8. Cosine similarity - Wikipedia

    en.wikipedia.org/wiki/Cosine_similarity

    The normalized angle, referred to as angular distance, between any two vectors and is a formal distance metric and can be calculated from the cosine similarity. [5] The complement of the angular distance metric can then be used to define angular similarity function bounded between 0 and 1, inclusive.

  9. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    The angle between two planes (such as two adjacent faces of a polyhedron) is called a dihedral angle. [18] It may be defined as the acute angle between two lines normal to the planes. The angle between a plane and an intersecting straight line is complementary to the angle between the intersecting line and the normal to the plane.