Ads
related to: gesture recognition using computer vision
Search results
Results From The WOW.Com Content Network
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.
Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.
Platform offering a collection of open-source computer vision datasets and pre-trained models, facilitating research and application development across various domains. Provides tools for data augmentation, normalization, and resizing to prepare datasets for diverse computer vision tasks. 750,000 datasets comprising ~575 million images
OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. [2] Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel [3]). The library is cross-platform and licensed as free and open-source software under Apache License ...
A computer should be able to recognize these, analyze the context and respond in a meaningful way, in order to be efficiently used for Human–Computer Interaction. There are many proposed methods [38] to detect the body gesture. Some literature differentiates 2 different approaches in gesture recognition: a 3D model based and an appearance ...
Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
The following is a non-complete list of applications which are studied in computer vision. In this category, the term application should be interpreted as a high level function which solves a problem at a higher level of complexity. Typically, the various technical problems related to an application can be solved and implemented in different ways.
A woman using a head-mounted display and wired gloves. A wired glove (also called a dataglove [1] [2] or cyberglove) is an input device for human–computer interaction worn like a glove. Various sensor technologies are used to capture physical data such as bending of fingers.