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  2. Stalemate - Wikipedia

    en.wikipedia.org/wiki/Stalemate

    In shogi (Japanese chess) and the majority of its variants, a stalemate is a win for the player delivering the stalemate. [86] However, in shogi (and in any variant of the game that features drops ), stalemates are extremely rare due to the fact that no piece ever goes entirely out of play.

  3. Tsume shogi - Wikipedia

    en.wikipedia.org/wiki/Tsume_shogi

    Tsume shogi (詰将棋 or 詰め将棋, tsume shōgi) or tsume (詰め) is the Japanese term for a shogi miniature problem in which the goal is to checkmate the opponent's king. Tsume problems usually present a situation that might occur in a shogi game (although unrealistic artistic tsume shogi exists), and the solver must find out how to ...

  4. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    Currently, shogi employs a fourfold repetition (千日手 sennichite) rule, which is required to end in a draw. Each player must have the same pieces in hand as well as the same position on the board. The result is a draw.

  5. Promotion (chess) - Wikipedia

    en.wikipedia.org/wiki/Promotion_(chess)

    Uniquely among modern games of the chess family, shogi allows almost all pieces to be promoted. [67] [68] Promotion usually occurs multiple times in a game of shogi. In standard shogi, a player's promotion zone consists of the three farthest ranks of the board. A piece can be promoted when it moves into, out of, or within its promotion zone.

  6. Brinkmate - Wikipedia

    en.wikipedia.org/wiki/Brinkmate

    In shogi, brinkmate is known as hisshi (必至 "desperation, inevitability" or 必死 "sure kill"). Note that in shogi tsume is defined as strictly forced mate sequences with constant checks. The checkmating sequence itself (after the brinkmate) is known as a 詰め tsume.

  7. Shogi strategy - Wikipedia

    en.wikipedia.org/wiki/Shogi_strategy

    Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.

  8. Dai shogi - Wikipedia

    en.wikipedia.org/wiki/Dai_shogi

    Dai shogi (大将棋, large chess) or Kamakura dai shogi ... and stalemate is a loss for the stalemated player. The situation of the knight is unclear, as it promotes ...

  9. Kyoto shogi - Wikipedia

    en.wikipedia.org/wiki/Kyoto_shogi

    Kyoto shogi (京都将棋, kyōto shōgi, "Kyoto chess") is a modern variant of shogi (Japanese chess). It was invented by Tamiya Katsuya c. 1976. It was invented by Tamiya Katsuya c. 1976. Kyoto shogi is played like standard shogi, but with a reduced number of pieces on a 5×5 board.