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  2. Direction cosine - Wikipedia

    en.wikipedia.org/wiki/Direction_cosine

    More generally, direction cosine refers to the cosine of the angle between any two vectors. They are useful for forming direction cosine matrices that express one set of orthonormal basis vectors in terms of another set, or for expressing a known vector in a different basis. Simply put, direction cosines provide an easy method of representing ...

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles.

  5. Orientation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Orientation_(geometry)

    The rotations were described by orthogonal matrices referred to as rotation matrices or direction cosine matrices. When used to represent an orientation, a rotation matrix is commonly called orientation matrix, or attitude matrix. The above-mentioned Euler vector is the eigenvector of a rotation matrix (a rotation matrix has a unique real ...

  6. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    The direction cosine matrix (from the rotated Body XYZ coordinates to the original Lab xyz coordinates for a clockwise/lefthand rotation) corresponding to a post-multiply Body 3-2-1 sequence with Euler angles (ψ, θ, φ) is given by: [1]

  7. Triad method - Wikipedia

    en.wikipedia.org/wiki/Triad_method

    The TRIAD method is the earliest published algorithm for determining spacecraft attitude, which was first introduced by Harold Black in 1964. [1] [2] [3] Given the knowledge of two vectors in the reference and body coordinates of a satellite, the TRIAD algorithm obtains the direction cosine matrix relating to both frames.

  8. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    This matrix equation relates the scalar components of a in the n basis (u,v, and w) with those in the e basis (p, q, and r). Each matrix element c jk is the direction cosine relating n j to e k. [19] The term direction cosine refers to the cosine of the angle between two unit vectors, which is also equal to their dot product. [19] Therefore,

  9. Direct stiffness method - Wikipedia

    en.wikipedia.org/wiki/Direct_stiffness_method

    where and are the direction cosines of the truss element (i.e., they are components of a unit vector aligned with the member). This form reveals how to generalize the element stiffness to 3-D space trusses by simply extending the pattern that is evident in this formulation.