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The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.
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Students can be invited to join a class through a private code or be imported automatically from a school domain. Each class creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. Teachers can monitor each student's progress by reviewing the revision history of a document ...
Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]
ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...
Prodigy Math or Prodigy Math Game is an educational fantasy massively multiplayer online role-playing game (MMORPG) developed by Prodigy Education.The player takes the role of a wizard or witch, who, whilst undertaking quests to collect gems, must battle against the Puppet Master.