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Google Sheets is a spreadsheet application and part of the free, web-based Google Docs Editors suite offered by Google. Google Sheets is available as a web application; a mobile app for: Android, iOS, and as a desktop application on Google's ChromeOS. The app is compatible with Microsoft Excel file formats. [5]
A workbook is physically represented by a file containing all the data for the book, the sheets, and the cells with the sheets. Worksheets are normally represented by tabs that flip between pages, each one containing one of the sheets, although Numbers changes this model significantly. Cells in a multi-sheet book add the sheet name to their ...
so 3 × 17 = 30 + 21 = 51. This is the "grid" or "boxes" structure which gives the multiplication method its name. Faced with a slightly larger multiplication, such as 34 × 13, pupils may initially be encouraged to also break this into tens. So, expanding 34 as 10 + 10 + 10 + 4 and 13 as 10 + 3, the product 34 × 13 might be represented:
For a guide to displaying mathematical equations and formulas, see Help:Displaying a formula; For a guide to editing, see Wikipedia:Contributing to Wikipedia; For an overview of commonly used style guidelines, see Wikipedia:Simplified Manual of Style; For a page on how to use Wikipedia in bite-sized morsels, see Wikipedia:Tips
Karatsuba multiplication is an O(n log 2 3) ≈ O(n 1.585) divide and conquer algorithm, that uses recursion to merge together sub calculations. By rewriting the formula, one makes it possible to do sub calculations / recursion. By doing recursion, one can solve this in a fast manner.
The bar model can be drawn as a comparison model to compare two bars of unequal lengths, which can then be used to solve a subtraction problem. The whole-part model can also be used to solve problems involving multiplication or division. [26] A multiplication problem could be presented as follows:
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]