When.com Web Search

  1. Ads

    related to: bubble witch saga facebook game free app play google

Search results

  1. Results From The WOW.Com Content Network
  2. Bubble Witch Saga bursts on Google+, reaches 4 million daily ...

    www.aol.com/news/2012-01-24-bubble-witch-saga...

    The developer announced that Bubble Witch Saga is now available on Google+ Games. "King.com's mission is to bring quality games to players across the globe via any platform," King.com CEO Riccardo ...

  3. King (company) - Wikipedia

    en.wikipedia.org/wiki/King_(company)

    Zacconi said that "As consumers and the industry focus more on games for mobile devices, launching a truly cross-platform Facebook game has been a top priority for King.com." [21] A mobile version for iOS device of Bubble Witch Saga was released in July 2012, [21] while the iOS mobile version of Candy Crush Saga was released in October 2012. [22]

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Buggle on Facebook: Help free the bees in this honey-themed ...

    www.aol.com/news/2012-06-01-buggle-facebook...

    While it's easy to compare most every bubble-popping game on Facebook to standout hits like Bubble Witch Saga, cookapp's Buggle on Facebook is more identical to Zynga's Bubble Safari, with both ...

  6. Bubble Witch Saga on iPhone: When more of the same is just fine

    www.aol.com/news/2012-08-06-bubble-witch-saga...

    Save for some slick touchscreen controls, King.com's mega successful Facebook bubble shooter offers more of the same on iPhone and iPad. In fact, this is exactly Bubble Witch Saga on iPhone: When ...

  7. History of mobile games - Wikipedia

    en.wikipedia.org/wiki/History_of_mobile_games

    Bubble Witch Saga used mechanics similar to the older game Puzzle Bobble, where players shot colored orbs to clear away matching orbs. However, as to avoid the drawn-out gameplay that FarmVille was noted for, King introduced the "saga" model; the game was divided into a number of levels which each was effectively a puzzle. The player had a ...