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Afterwards, it went from a 3:1 exchange rate with the US dollar in 2003 to 178:1 in early 2023. On 14 August 2023, the official exchange rate was fixed at ARS$350 to one US dollar; the unregulated rate valued the peso at ARS$665 to one US dollar. [5] On 15 November 2023, the crawling peg was restored. [6] USD/Argentine Peso exchange rate
An airline ticket showing the price with ISO 4217 code "EUR" (bottom left) and not with euro currency sign " € "ISO 4217 is a standard published by the International Organization for Standardization (ISO) that defines alpha codes and numeric codes for the representation of currencies and provides information about the relationships between individual currencies and their minor units.
Launch was at that time planned for 2007, but the launch date was pushed back many times (see table further down). In 2002, the project was renamed after NASA's second administrator (1961–1968), James E. Webb (1906–1992). [92] Webb led the agency during the Apollo program and established scientific research as a core NASA activity. [93]
Lula started his government in 01/01/2003 with an exchange rate of US$1 = R$3.52 and finished it in 12/31/2010 with an exchange rate of US$1 = R$1.66. [4] The exchange rate as of September 2015 was US$1 = R$4.05. After a period of gradual recovery, it reached US$1 = R$3 by February 2017.
A Kickstarter campaign was launched on April 16, 2024 to further the game development of the sequel. Within 3 hours, they met their initial $100,000 USD goal. [89] The planned date for the release of the game is August 2025. [90] [91] The fans started to call the game "the real Star Control 3" due to its creation by Reiche and Ford. [89]
The Atari Program Exchange publishes Caverns of Mars, a vertically scrolling shooter, and wargame Eastern Front (1941), both for the Atari 8-bit computers. APX also sells the source code to Eastern Front. Epyx releases turn-based monster game Crush, Crumble and Chomp!.
The authors of this study took the self–reports of 2,215 Finish adolescents between the ages of 13 and 16 about cyberbullying and cybervictimization during the previous six months. It was found that, amongst the total sample, 4.8% were victims only, 7.4% were cyberbullies only, and 5.4% were cyberbully–victims.