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Dynamic cubic splines with JSXGraph; Lectures on the theory and practice of spline interpolation; Paper which explains step by step how cubic spline interpolation is done, but only for equidistant knots. Numerical Recipes in C, Go to Chapter 3 Section 3-3; A note on cubic splines; Information about spline interpolation (including code in ...
Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing , bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling , when speed is not an issue.
Example showing non-monotone cubic interpolation (in red) and monotone cubic interpolation (in blue) of a monotone data set. Monotone interpolation can be accomplished using cubic Hermite spline with the tangents modified to ensure the monotonicity of the resulting Hermite spline.
Single knots at 1/3 and 2/3 establish a spline of three cubic polynomials meeting with C 2 parametric continuity. Triple knots at both ends of the interval ensure that the curve interpolates the end points. In mathematics, a spline is a function defined piecewise by polynomials.
The resulting function is called a spline. For instance, the natural cubic spline is piecewise cubic and twice continuously differentiable. Furthermore, its second derivative is zero at the end points. The natural cubic spline interpolating the points in the table above is given by
Note that similar generalizations can be made for other types of spline interpolations, including Hermite splines. In regards to efficiency, the general formula can in fact be computed as a composition of successive C I N T {\displaystyle \mathrm {CINT} } -type operations for any type of tensor product splines, as explained in the tricubic ...
Each Lagrange basis polynomial () can be rewritten as the product of three parts, a function () = common to every basis polynomial, a node-specific constant = (called the barycentric weight), and a part representing the displacement from to : [4]
Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order. Given the starting and ending point of some cubic Bézier curve, and the points along the curve corresponding to t = 1/3 and t = 2/3, the control points for the original Bézier curve can be recovered. [9]