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The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .
The radial velocity or line-of-sight velocity of a target with respect to an observer is the rate of change of the vector displacement between the two points. It is formulated as the vector projection of the target-observer relative velocity onto the relative direction or line-of-sight (LOS) connecting the two points.
Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects, or theatrical stages.
For any point P on M, there is a unique line through N and P, and this line intersects the plane z = 0 in exactly one point P ′, known as the stereographic projection of P onto the plane. In Cartesian coordinates (x, y, z) on the sphere and (X, Y) on the plane, the projection and its inverse are given by the formulas
Displacement is the shift in location when an object in motion changes from one position to another. [2] For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity (a vector), whose magnitude is the average speed (a scalar quantity).
As shown above in the Displacement section, the horizontal and vertical velocity of a projectile are independent of each other. Because of this, we can find the time to reach a target using the displacement formula for the horizontal velocity:
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
A variant of oblique projection is called military projection. In this case, the horizontal sections are isometrically drawn so that the floor plans are not distorted and the verticals are drawn at an angle. The military projection is given by rotation in the xy-plane and a vertical translation an amount z. [1]