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  2. Commutative property - Wikipedia

    en.wikipedia.org/wiki/Commutative_property

    The Egyptians used the commutative property of multiplication to simplify computing products. [7] [8] Euclid is known to have assumed the commutative property of multiplication in his book Elements. [9] Formal uses of the commutative property arose in the late 18th and early 19th centuries, when mathematicians began to work on a theory of ...

  3. Field (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Field_(mathematics)

    A commutative ring is a set that is equipped with an addition and multiplication operation and satisfies all the axioms of a field, except for the existence of multiplicative inverses a −1. [26] For example, the integers Z form a commutative ring, but not a field: the reciprocal of an integer n is not itself an integer, unless n = ±1 .

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Here, 3 (the multiplier) and 4 (the multiplicand) are the factors, and 12 is the product. One of the main properties of multiplication is the commutative property, which states in this case that adding 3 copies of 4 gives the same result as adding 4 copies of 3: = + + + =

  5. Algebra over a field - Wikipedia

    en.wikipedia.org/wiki/Algebra_over_a_field

    In mathematics, an algebra over a field (often simply called an algebra) is a vector space equipped with a bilinear product.Thus, an algebra is an algebraic structure consisting of a set together with operations of multiplication and addition and scalar multiplication by elements of a field and satisfying the axioms implied by "vector space" and "bilinear".

  6. Dot product - Wikipedia

    en.wikipedia.org/wiki/Dot_product

    The commutative property can also be easily proven with the algebraic definition, and in more general spaces (where the notion of angle might not be geometrically intuitive but an analogous product can be defined) the angle between two vectors can be defined as

  7. Hyperoperation - Wikipedia

    en.wikipedia.org/wiki/Hyperoperation

    The concepts of successor, addition, multiplication and exponentiation are all hyperoperations; the successor operation (producing x + 1 from x) is the most primitive, the addition operator specifies the number of times 1 is to be added to itself to produce a final value, multiplication specifies the number of times a number is to be added to ...