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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    5 is halved (2.5) and 6 is doubled (12). The fractional portion is discarded (2.5 becomes 2). The figure in the left column (2) is even, so the figure in the right column (12) is discarded. 2 is halved (1) and 12 is doubled (24). All not-scratched-out values are summed: 3 + 6 + 24 = 33. The method works because multiplication is distributive, so:

  3. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In algebra, it is a notation to resolve ambiguity (for instance, "b times 2" may be written as b⋅2, to avoid being confused with a value called b 2). This notation is used wherever multiplication should be written explicitly, such as in " ab = a ⋅2 for b = 2 "; this usage is also seen in English-language texts.

  4. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    Though the multiply instruction became common with the 16-bit generation, [4] at least two 8-bit processors have a multiply instruction: the Motorola 6809, introduced in 1978, [5] and Intel MCS-51 family, developed in 1980, and later the modern Atmel AVR 8-bit microprocessors present in the ATMega, ATTiny and ATXMega microcontrollers.

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Mathematics 4.0 (removed): The first freeware version, released in 32-bit and 64-bit editions in January 2011; [8] features a ribbon GUI Microsoft Math for Windows Phone (removed): A branded mobile application for Windows Phone released in 2015 specifically for South African and Tanzanian students; also known as Nokia Mobile ...

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    In a computer with a full 32-bit by 32-bit multiplier, for example, one could choose B = 2 31 and store each digit as a separate 32-bit binary word. Then the sums x 1 + x 0 and y 1 + y 0 will not need an extra binary word for storing the carry-over digit (as in carry-save adder ), and the Karatsuba recursion can be applied until the numbers to ...

  7. Computational complexity of matrix multiplication - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    The lower bound of multiplications needed is 2mn+2n−m−2 (multiplication of n×m-matrices with m×n-matrices using the substitution method, m⩾n⩾3), which means n=3 case requires at least 19 multiplications and n=4 at least 34. [40] For n=2 optimal 7 multiplications 15 additions are minimal, compared to only 4 additions for 8 multiplications.

  8. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury , London . [ 1 ]

  9. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    x 1 = x; x 2 = x 2 for i = k - 2 to 0 do if n i = 0 then x 2 = x 1 * x 2; x 1 = x 1 2 else x 1 = x 1 * x 2; x 2 = x 2 2 return x 1. The algorithm performs a fixed sequence of operations (up to log n): a multiplication and squaring takes place for each bit in the exponent, regardless of the bit's specific value. A similar algorithm for ...