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Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.
As Fortune describes in ref., [1] a modified version of the sweep line algorithm can be used to construct an additively weighted Voronoi diagram, in which the distance to each site is offset by the weight of the site; this may equivalently be viewed as a Voronoi diagram of a set of disks, centered at the sites with radius equal to the weight of the site. the algorithm is found to have ...
In electrical engineering and computer science, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces and partitions of these subsets into well-shaped and uniformly sized convex cells. [1]
A Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g., by a discrete set of points. This diagram is named after Georgy Voronoi, also called a Voronoi tessellation, a Voronoi decomposition, or a Dirichlet tessellation after Peter Gustav Lejeune ...
Let be the Voronoi diagram for a set of sites , and let be the Voronoi cell of corresponding to a site . If V p {\displaystyle V_{p}} is bounded, then its positive pole is the vertex of the boundary of V p {\displaystyle V_{p}} that has maximal distance to the point p {\displaystyle p} .
The jump flooding algorithm (JFA) is a flooding algorithm used in the construction of Voronoi diagrams and distance transforms. The JFA was introduced by Rong Guodong at an ACM symposium in 2006. [1] The JFA has desirable attributes in GPU computation, notably for its efficient performance. However, it is only an approximate algorithm and does ...
For a given set of points in space, a Voronoi diagram is a decomposition of space into cells, one for each given point, so that anywhere in space, the closest given point is inside the cell. This is equivalent to nearest neighbor interpolation, by assigning the function value at the given point to all the points inside the cell. [ 3 ]