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Wargames are analytic games that simulate aspects of warfare at the tactical, operational, or strategic level. They are used to examine warfighting concepts, train and educate commanders and analysts, explore scenarios, and assess how force planning and posture choices affect campaign outcomes. RAND has developed and can execute various types of wargames, including scenario exercises, tabletop ...
War games are usually played by teams—playing the role of military forces and decision-makers of the United States and perhaps allies (the Blue team), facing down proxy military forces and decision-makers of one or more adversaries (the Red team).
Wargames as an Educational Tool. Intricate real life-like models in a wargame at Marine Corps Base Quantico in Quantico, Virginia, August 23, 2017. Photo by Frances Seybold/U.S. Marine Corps. This commentary originally appeared on The Forge on January 15, 2021. The benefits of games for military education are well documented: in the words of ...
International exercises can increase communication and collaboration, as well as cultural understanding, among militaries that may otherwise have no opportunity for this level of engagement. Moreover, war games themselves offer opportunities for militaries to think critically about future crises (exactly like COVID-19) that may impact the world ...
Wargames provide (PDF) a dynamic environment to explore and examine a variety of challenges and concepts along the strategic, operational and tactical levels. As an educational tool, wargaming fosters critical thinking and innovation, but most of all, it helps prepare tactical leaders for future challenges. From its inception in the early 19th ...
The team's analysis showed that, as of late 2017, most U.S. military war games and simulations of ground combat and combined arms combat either do not include will to fight or include only minor proxies of will to fight (e.g., suppression, or the fear and reaction generated by near misses) that are useful but inadequate to convey its full ...
This report describes the implications of a series of war games that examined the threat Russia may present to the three Baltic republics — Estonia, Latvia, and Lithuania — former Soviet republics, now NATO member states that border Russian territory. Reinforcing Deterrence on NATO's Eastern Flank. Wargaming the Defense of the Baltics.
However, applying games to the internal policies of the Department of Defense can also offer strategic advantage. Defense acquisition, personnel, and management systems have long been seen as areas in need of reform, as costs and man-hours continue to increase over the years. Gaming new policies that govern these areas can offer early insights ...
Nov 10, 2020. A person playing Hedgemony, a tabletop military strategy game developed by RAND. Photo by Evan Banks/RAND Corporation. RAND is famous for its Pentagon wargames. Now the public can play defense analyst, too. RAND's latest game is Hedgemony. Unlike Risk, which pits one army against another, Hedgemony players create a defense ...
This report defines will to fight and describes its importance to the outcomes of wars. It gives the U.S. and allied militaries a way to better integrate will to fight into doctrine, planning, training, education, intelligence analysis, and military adviser assessments. It provides (1) a flexible, scalable model of will to fight that can be ...