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Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...
Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]
Haptic communication, the means by which people and other animals communicate via touching; Haptic perception, the process of recognizing objects through touch; Haptic poetry, a liminal art form combining characteristics of typography and sculpture; Haptic technology, technology that interfaces with the user through the sense of touch
The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...
Haptic effectors, evoking precise perceivable sensations, range from small motors, fans, heating elements, or vibrators; to micro-voltage electrodes which gently stimulate areas of the skin (creating subtle, localized, "tingling" electrotactile sensations).
Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.
Haptic memory is the form of sensory memory specific to touch stimuli. Haptic memory is used regularly when assessing the necessary forces for gripping and interacting with familiar objects. [ 1 ] It may also influence one's interactions with novel objects of an apparently similar size and density.
Haptic technology was introduced in the late 1990s for use in game controllers, to provide tactile feedback while a user is playing a video game. Haptic feedback has seen further uses in the automotive field, aircraft simulation systems, and brain-computer interfaces. [13] [14]