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  2. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    At the Russian School of Mathematics, students begin multi-step problems as early as the first grade, learning to build on previous results to progress towards the solution. In the 1960s, collections of mathematical exercises were translated from Russian and published by W. H. Freeman and Company : The USSR Olympiad Problem Book (1962), [ 8 ...

  3. JEI Learning - Wikipedia

    en.wikipedia.org/wiki/JEI_Learning

    JEI Math offers a comprehensive program for pre-K through 9th grade. There are approximately 36 weekly workbooks per grade level, and each weekly workbook consists of 16 pages. At the end of each weekly workbook is an interim test on the material learnt throughout the week. JEI Math curriculum is aligned with Common Core State Standards. [5]

  4. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  5. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    In the U.S., it was found that Singapore math emphasizes the essential math skills recommended in the 2006 Focal Points publication by the National Council of Teachers of Mathematics (NCTM), the 2008 final report by the National Mathematics Advisory Panel, and the proposed Common Core State Standards, though it generally progresses to topics at ...

  6. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.