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PC Magazine in 1988 called the game "educational and entertaining". [2] Lisa Stevens reviewed the Macintosh version The Ancient Art of War in White Wolf #28 (Aug./Sept., 1991), rating it a 5 out of 5 and stated that "In summary, The Ancient Art of War is a wargame that even a nonwargamer can't help but like. It provides enough strategy to make ...
"The United States Frigate "President" Engaging the British Squadron" (1815) by Fitz Henry Lane is featured on the box art.Computer Gaming World in 1987 stated that The Ancient Art of War at Sea "offers a powerful editing system and an enjoyable, playable game" [2] that was superior to its predecessor, with excellent documentation. [3]
The Ancient Art of War in the Skies is a game of air combat simulation in which the player controls the aircraft of either the British or German army in World War I against opponents such as Lord Kitchener, Ferdinand Foch, Kaiser Wilhelm II, fictional enemy Helmut von Spike, or even Sun Tzu. [1] The game acts in two dimensions.
The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998.
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Computer Gaming World also nominated The Operational Art of War Volume II as 1999's "Wargame of the Year", a prize ultimately given to Sid Meier's Antietam! The editors noted it as a step down from the first game. [5] CNET Gamecenter nominated Modern Battles for its "Best Turn-Based Strategy Game" award, which went to Sid Meier's Alpha Centauri ...