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  2. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    In video games and other applications, one is often interested in "smooth rotations", meaning that the scene should slowly rotate and not in a single step. This can be accomplished by choosing a curve such as the spherical linear interpolation in the quaternions, with one endpoint being the identity transformation 1 (or some other initial ...

  3. Vertical video - Wikipedia

    en.wikipedia.org/wiki/Vertical_video

    A vertical video is a video created either by a camera or computer that is intended for viewing in portrait mode, producing an image that is taller than it is wide. It thus sits in opposition to the multiple horizontal formats normalised by cinema and television, which trace their lineage from the proscenium theatre , Western landscape painting ...

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Wagon-wheel effect - Wikipedia

    en.wikipedia.org/wiki/Wagon-wheel_effect

    Video of the propeller of a Bombardier Q400 taken with a digital camera showing the wagon-wheel effect Video of a spinning, patterned paper disc. At a certain speed the sets of spokes appear to slow and rotate in opposite directions.

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Flowblade - Wikipedia

    en.wikipedia.org/wiki/Flowblade

    Editing with 4 move tools, 3 trim tools, 4 methods to add clips on the Timeline and drag'n'drop functionality. Max.9 combined video and audio tracks available. Image compositing with 6 compositors and mix, zoom, move and rotate animations capability. Image and audio filtering with 50+ image filters and 30+ audio filters.

  9. Rotation - Wikipedia

    en.wikipedia.org/wiki/Rotation

    A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.