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Modular exponentiation can be performed with a negative exponent e by finding the modular multiplicative inverse d of b modulo m using the extended Euclidean algorithm. That is: c = b e mod m = d −e mod m, where e < 0 and b ⋅ d ≡ 1 (mod m). Modular exponentiation is efficient to compute, even for very large integers.
The modular inverse of aR mod N is REDC((aR mod N) −1 (R 3 mod N)). Modular exponentiation can be done using exponentiation by squaring by initializing the initial product to the Montgomery representation of 1, that is, to R mod N, and by replacing the multiply and square steps by Montgomery multiplies.
In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.
The Schönhage–Strassen algorithm is an asymptotically fast multiplication algorithm for large integers, published by Arnold Schönhage and Volker Strassen in 1971. [1] It works by recursively applying fast Fourier transform (FFT) over the integers modulo 2 n + 1 {\displaystyle 2^{n}+1} .
In modular arithmetic, a number g is a primitive root modulo n if every number a coprime to n is congruent to a power of g modulo n. That is, g is a primitive root modulo n if for every integer a coprime to n, there is some integer k for which g k ≡ a (mod n). Such a value k is called the index or discrete logarithm of a to the base g modulo n.
modular multiplications, where is the number of digits in the binary representation of and is the number of ones in the binary representation of . If the required quadratic nonresidue z {\displaystyle z} is to be found by checking if a randomly taken number y {\displaystyle y} is a quadratic nonresidue, it requires (on average) 2 {\displaystyle ...
Exponentiation with Montgomery reduction O ( M ( n ) k ) {\displaystyle O(M(n)\,k)} On stronger computational models, specifically a pointer machine and consequently also a unit-cost random-access machine it is possible to multiply two n -bit numbers in time O ( n ).
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 3 ...