When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Text Template Transformation Toolkit - Wikipedia

    en.wikipedia.org/wiki/Text_Template...

    T4 uses a custom template format which can contain .NET code and string literals in it, this is parsed by the T4 command line tool into .NET code, compiled and executed. The output of the executed code is the text file generated by the template. [2]

  3. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control (previously known as Plastic SCM) [1] is a cross-platform commercial distributed version control tool developed by Códice Software for Microsoft Windows, Mac OS X, Linux, and other operating systems. It includes a command-line tool, native GUIs, diff and merge tool and integration with a number of IDEs.

  4. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]

  5. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold projects are organized as collections, which consist of a hierarchy of game objects containing in-game entities. Scripting between game objects is handled using the message-passing paradigm, which allows scripts to intercommunicate in call-response and event-based models. [15] Defold's IDE natively supports in-editor Git tracking. [16] [17]

  6. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and Emscripten. [42] g3d is a 3D engine that simplifies 3D capabilities in LÖVE.

  7. Program transformation - Wikipedia

    en.wikipedia.org/wiki/Program_transformation

    A program transformation is any operation that takes a computer program and generates another program. In many cases the transformed program is required to be semantically equivalent to the original, relative to a particular formal semantics and in fewer cases the transformations result in programs that semantically differ from the original in predictable ways.

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Unity's layout has tables each with columns of components. In this system an entity type is based on the components it holds. For every entity type there is a table (called an archetype) holding columns of components that match the components used in the entity. To access a particular entity one must find the correct archetype (table) and index ...

  9. TScript - Wikipedia

    en.wikipedia.org/wiki/TScript

    TScript is an object-oriented embeddable scripting language for C++ that supports hierarchical transient typed variables (TVariable). Its main design criterion is to create a scripting language that can interface with C++, transforming data and returning the result. This enables C++ applications to change their functionality after installation.