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  2. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  3. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    Example of a texture that can be mapped to the faces of a cubic skybox, with faces labelled. Perhaps the most advanced application of cube mapping is to create pre-rendered panoramic sky images which are then rendered by the graphical engine as faces of a cube at practically infinite distance with the view point located in the center of the cube.

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  5. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Flickering textures, black bars during cinematics sometimes flicker too. [5] The Incredibles Mr. Incredible (JP) THQ: Skyscraper textures are swapped to Mr. Incredible's textures [5] The Incredibles: Rise of the Underminer: THQ [5] Indiana Jones and the Emperor's Tomb: LucasArts: Some sound effects are out of sync, and there is a random crash ...

  6. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  7. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An environment texture mapped onto models of spoons, to give the illusion that they are reflecting the world around them. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture.

  8. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as ...

  9. Dark Engine - Wikipedia

    en.wikipedia.org/wiki/Dark_Engine

    In terms of textures, the game supports palletized PCX and TGA textures, in powers of two up to 256x256. Textures are grouped in "families" which share the same palette . There is a maximum of 216 textures and independent palettes, excluding 8 animated water textures.