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Open-Sankoré is the first feature-complete open-source interactive whiteboard. In contrast to other similar software, its file format is text-based and uses a W3C web standard, allowing to be displayed in a modern web browser and enabling lessons to be distributed online without additional software. Second, the software can be extended using ...
For human communication, LogoVisual thinking (also LogoVisual technology and LVT) is a practical methodology and tool that helps people think [citation needed].. It is used by management teams, project leaders, teachers and students as a means of tapping the diversity of groups and enabling many people to participate in effective thinking processes.
Limnu is an online whiteboarding app [1] [2] founded in 2015 by David Debry and David Hart. [dubious – discuss] It allows users to draw on virtual whiteboards and invite others by e-mail or by sharing a link.
This policy- or process-related proposal is in the brainstorming stage. Accordingly, please allow an opportunity for it to evolve based on input provided by users. This tag should be replaced with the {{historical}} or {{proposed}} tag if the proposal goes a lengthy spell without major changes.
Xmind is a mind mapping and brainstorming software, It is developed by Xmind Ltd., a company registered in Hong Kong, [1] and first released in 2007. [2] [1] The application can be used to visualize ideas, clarify thoughts, manage complex information, and promote team collaboration. People use Xmind to improve their productivity and creativity ...
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]
Brainstorming is a creativity technique in which a group of people interact to suggest ideas spontaneously in response to a prompt. Stress is typically placed on the volume and variety of ideas, including ideas that may seem outlandish or "off-the-wall".
Post-it notes can be used in design teams to offer up personal ideas, assist in group activities like brainstorming, and support design thinking and design outcomes. [4] They offer a wide variety of advantages in a classroom—for instance, they are cost efficient, don't take time to set up, and are simple enough to be used by almost any age group.