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  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. The painter submerging viewers into hyperrealistic water worlds

    www.aol.com/painter-submerging-viewers-hyper...

    Across a series of 10 large-scale paintings, artist Calida Rawles captures the movement of women and girls suspended in water in her exhibition “A Certain Oblivion.” The painter submerging ...

  4. Hydrophobia (video game) - Wikipedia

    en.wikipedia.org/wiki/Hydrophobia_(video_game)

    Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...

  5. RealFlow - Wikipedia

    en.wikipedia.org/wiki/RealFlow

    RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.

  6. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    The effect can be done manually or created with an auxiliary tool which can be installed to create the effect automatically. Unlike a standard computer reflection (and the Java water effect popular in first-generation web graphics ), the wet floor effect involves a gradient and often a slant in the reflection, so that the mirrored image appears ...

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  8. Caustic (optics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(optics)

    Caustics produced by a glass of water, visible as patches of light Cardioid caustic at the bottom of a teacup Caustics made by the surface of water Caustics in shallow water In optics , a caustic or caustic network [ 1 ] is the envelope of light rays which have been reflected or refracted by a curved surface or object, or the projection of that ...

  9. Here's Exactly What Happens to Your Body If You Drink Apple ...

    www.aol.com/lifestyle/heres-exactly-happens-body...

    This effect appears to be modest but promising, especially for people with diabetes or prediabetes,” she says. ... a wide range of nutrient-rich foods and beverages in a way that’s realistic ...